Ever since Gran Turismo hit the shelves, it was a great seller. Even now, Gran Turismo is still selling well because of it going on the greatest hits. Now the greatest sequel for a racing genre game has come to the U.S. With 600 or so cars, no other racing genre game will match up to its limits.
And that's not it! With those 600 cars, you can tune each and every one of them. Once you're done with that, you can take them out to any of the 40 that you can race on. With that said, I think that no other racing genre game will try to come close to Gran Turismo 2.
GT2 is everything the previous game was, and then some. Boasting a host of refinements and upgrades, from subtle tweaks to the graphics to a much revised and far superior driving simulation engine, GT2 is simply the greatest racing game yet made. Period.
OK, so let's talk about it. After squeezing as much play time as I could over the weekend, I've completed 100 game-days of racing, have earned all the licenses and own 31 cars, 27 of which I've won. And I'm having an absolute blast. Indeed, the most amount of fun I've had on my PS since summer 1998 when I got hold of the original GT.
GT2 is definitely challenging. Getting the licenses is a breeze, but getting all gold licenses is tough. Very tough. Getting all the gold trophies on the B license took me about an hour or so, but I only have six gold trophies on the A license and I've been playing that one for a couple of hours at least. Looks like getting all the gold trophies will be a long-term project for sure. But it must be done, because it looks like there are some killer cars to win.
Indeed, if you're new to the game, I'd really recommend going for the gold trophies in B. The Spoon S2000 that you earn is capable of winning a whole bunch of races in stock form, enabling you to build up a decent amount of cash that you'd otherwise have to spend on tuning up a new car. The structure of the game is simply superb. Instead of just buying the most powerful car and caning everybody race after race like in the original GT, GT2 has absolutely loads of different races and classes, each with a max power restriction.
This means you really have to think about what car you need to buy, and then tune it for specific races. The upshot of all this is a far richer and complex gaming experience that requires you to master a whole variety of different racing styles with a whole load of different cars.
Racing itself is as cool as ever. The tracks are great, with a stunning selection of new ones and all the originals. The computer drivers are intelligent and definitely drive a lot better than they do in GT, and thanks to the power restrictions, racing is always close. This is often excessively close for comfort, but that's what makes it exciting. Just wait after your first session, you'll put the joypad down and suddenly realize that your hand is cramped up because you've been grasping the controller so hard! It's that good!
The Numbers-
Total Score: 9.6
Gameplay: 10
Graphics: 9
Sound: 9.5
Value: 10
The Stats-
Difficulty: not bad
Learning Curve: about a hour
Publisher: Sony
Developer: Polyphony Digital
Players: 1 to 2
Discs: 2
Date Released: 12/99
Box Score-
Pros:
*Nearly 600 unique vehicles
*Amazingly realistic engine
*Special events and Rally mode
*License tests are actually helpful
*Great, varied soundtrack
Cons:
*Lots of nasty pop-up
*Surprisingly buggy
*Can't change music tracks
*Not for arcade-only fans
A Quote from me to you-
"Let's get this out of the way right now: Gran Turismo 2 is the greatest racing game ever made"
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